In a demo session, I had the chance to play a small slice of Remaining Fantasy XIV’s Endwalker growth, which arrives on November 23. Clearly, demo classes for MMORPGs and quite a lot of different genres are sophisticated beasts, however I did have loads of time to get some good hands-on with the brand new jobs and discover a dungeon, The Tower of Zot. As anybody who has performed Shadowbringers most likely already expects, Endwalker is shaping as much as be as superior as its predecessors within the growth realm.
The majority of my time was spent enjoying a brand new melee DPS class, the Reaper. This class ebbs Bloodborne aesthetic, in order that just about sealed the deal for me. Nonetheless, the Reaper doesn’t simply look cool – primarily based on the demo session, it needs to be a reasonably difficult and dynamic injury class for these seeking to keep on their toes throughout all phases and types of fight. With a ton of assorted contextual talents to attract from and several other totally different useful resource meters, the Reaper presents savvy damage-dealers with tons of prospects to deal with any state of affairs. Whereas most gamers are aware of the idea of filling up a useful resource reservoir to unleash highly effective expertise, the Reaper should juggle a number of.
Granted, it’s completely attainable to play Reaper with out mastering the timing of the multitude of expertise and revel in it too, however hey, if you wish to min/max your potential, some coaching is required. That mentioned, I used to be way more comfy after a couple of hours of play than I used to be looking at stacked skillbars after I picked up the character, so I do assume it’s going to be doable (and enjoyable!) for the overwhelming majority of gamers. Turning into the precise Reaper after charging up and unleashing huge injury feels nice. As is the case with all melee combatants, you want a strategy to get out of the motion simply as quick as you get in. Fortunately, the Reaper has a cool little teleport portal you’ll be able to arrange, permitting you to get in or out of the thick of issues because the encounter dictates. In abstract, I’m enjoying a Reaper in Endwalker, and it’s not shut.
I didn’t spend a lot time on the Sage as a result of, nicely, I don’t play healer, ever, however I’ll say this – the visible identification of the 2 new lessons right here is top-notch. Who’s going to need to be a white mage after you might have electro physician Sage obtainable? That’s an excellent query. Sage exudes coolness with its equipment, and actually, I nearly thought of enjoying a healer. Okay, not likely.
Whereas I received to roam round a couple of ranges, quests weren’t actually obtainable within the zones, and the Fates (public quests) that I accomplished have been pretty customary – I gained’t spoil the surprises there, both. Nonetheless, we did get to spend some high quality time within the Tower of Zot, certainly one of Endwalker’s new dungeons. I performed the dungeon each with different gamers and with a Belief (NPCs which might be obtainable to do group dungeon content material that debuted in Shadowbringers). Instantly upon entry, you get hit with that legendary observe from Remaining Fantasy IV. As somebody that locations Remaining Fantasy IV very excessive, if not the highest, of the FF pyramid, that’s actually all I wanted.
The quantity of “trash” (common enemies) within the dungeon appeared about proper, and the boss fights additionally felt strong for entry-tier growth content material. Sure, we needed to dodge loads of issues on the bottom. Sure, we had some contextual motion conditions. And sure, the Magus Sisters are the bosses contained in the Tower, culminating in an epic battle the place you combat all three on the identical time, they usually unleash the Delta Assault. That individual encounter will be pretty disturbing till you get the primary Sister down, because the Delta Assault requires dodging many assaults in succession. It’s not a trial or raid or something, however it positively perked my curiosity ranges in what lays past.
Clearly, a few hours with an MMORPG is a drop within the bucket. However every little thing I noticed in Endwalker speaks to the larger recreation and its continued path of development, the place they’ve upped the standard of the title with every growth. With Endwalker representing the grand finale of the present story arc, I count on loads. And every little thing I’ve seen up to now thinks that we’ll get it. See you in November!