Magic: Legends graced a Recreation Informer cowl a bit in the past, a recreation the place Diablo-style gameplay and the Magic: The Gathering universe intersect. Since Magic: Legends went right into a state of open beta final week on PC, every part from what’s obtainable within the money store to technical glitches have been scrutinized as gamers start engaged on their characters and development hubs. Presently, Magic: Legends is barely obtainable on PC, however the free-to-play recreation is predicted to reach on each Xbox and PlayStation later this yr throughout its official launch. We lately took a deep dive into the sport you could take a look at right here!
In an open letter concerning the state of the Open Beta, government producer Steve Ricossa addresses lots of the issues which have been cropping up since opening day. You possibly can verify out all the letter right here, and also you most likely ought to should you’re concerned with Magic: Legends in any respect. The details highlighted are important shifts, and quick adjustments which may get issues rolling in the fitting path.
First, the efficiency points are highlighted. Throughout my time with the sport, there have been quite a few technical glitches and bugs. They’re engaged on these points. That’s good!
The second concern of monetizing lessons has been a giant one. Initially, the Dimir Murderer class was solely obtainable from the money store with a low drop fee (or by way of an obscene quantity of gold on the open market). Now, the Dimir Murderer class is being added to the apex of the battle cross (together with the free observe), so anybody can get it assuming they play quite a bit. This can be a fairly radical shift from the unique monetization mannequin round this particular class, and a welcome one.
The opposite massive and related takeaways on this letter contain a streamlined tutorial and doubling the drop fee of recent spells for gamers, shortening the time it takes to get into the actual recreation and letting gamers discover new choices of their gameplay a lot sooner. These are each nice selections, because the laborious onboarding course of had gamers wandering round for hours and hours with fundamental starter playing cards questioning when the customization side was going to kick in. New card acquisition charges will let gamers experiment extra and discover synergies they’re concerned with whereas they grind away at occasions.
Magic: Legends has solely simply launched in open beta, however these adjustments coming so quick after launch is promising. We’ll see the place the sport is at in a couple of extra weeks and months!