The studio behind The Witcher is adapting the World of Darkness for TV and movie

The studio behind The Witcher is adapting the World of Darkness for TV and movie

The World of Darkness — the gaming universe created by White Wolf publishing for the cult-favorite tabletop RPG sequence Vampire: The Masquerade, Werewolf: The Apocalypse, and plenty of others — is likely to be stepping out into the sunshine of TV and flicks once more sooner or later sooner or later.

In accordance with Selection, White Wolf’s dad or mum firm, Paradox Interactive, has struck a take care of writer-producers Eric Heisserer and Christine Boylan and the manufacturing studio Hivemind (which produces Netflix’s The Witcher) to “develop the World of Darkness story universe for movie and tv.”

As Selection notes, this can be a deal within the earliest phases — no particular person reveals or motion pictures have been introduced, nor are there at the moment any distribution companions. However given the gold rush for mental property with numerous spinoff potential, and Heisserer’s latest success as creator and showrunner of Netflix’s Shadow and Bone — one other adaptation of a sprawling fantasy universe, on this case based mostly on the Grishaverse novels by Leigh Bardugo — the chances of one thing occurring with this property aren’t unhealthy.

Longtime World of Darkness followers probably know that this wouldn’t be the primary effort to deliver its horror setting to screens. That distinction goes to Kindred: The Embraced, a short-lived 1996 drama that aired on Fox and was canceled after eight episodes.

A profitable World of Darkness movie or TV franchise could possibly be extremely attention-grabbing, on condition that the role-playing video games that birthed it are adult-oriented affairs that resist mainstream enchantment. Vampire: The Masquerade is an city horror fantasy the place you role-play as a member of an elaborate vampire society, wrestling with intrigue and politics and your character’s vampiric urges. The video games can go to some fairly darkish locations, and amongst consenting gamers, that’s a part of the enchantment.

However the edgy nature of the World of Darkness has additionally result in important controversy, most notably in 2018. Paradox disbanded White Wolf as a result of backlash in opposition to a few of its content material, which was perceived as having hyperlinks to white supremacist ideology, in addition to exploiting real-world tragedies involving the oppression of LGBTQ inhabitants of Chechnya.

For his or her half, Boylan and Heisserer are emphasizing the World of Darkness as an inclusive and various fictional setting. The model they finally produce might reside as much as that description, even when the tabletop video games haven’t executed the perfect job of fostering the setting they’re hoping for. It’s unlikely we’ll see any present bulletins out of this deal for not less than one other yr or two, however it’ll be attention-grabbing to see which recreation, which setting, and which period of the World of Darkness they determine to discover.